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Light Mechs Are Really Getting Out Of Hand.


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#1 Imperius

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Posted 07 September 2013 - 12:40 AM

With the lack of collisions and rampant nerfs to all weapons that efficiently kills a light mech the game has become a joke, and ECM is still OP as day one. Congrats on fixing the HSR, now can we get some collisions? When I see a light run into 50 things to circle me and I hit one rock and stop I see a huge issue. What skill is involved in this kind of play? I mean really tell me? when you have 4 lights do this might as well ALt+F4 and go youtube or play a better game. All I see it buff after buff to a light mech. THEY ARE SCOUTS!!! NOT BRAWLERS LIKE YOU HAVE MADE THEM PGI. FIX THIS NOW!

Edited by Imperius, 07 September 2013 - 12:45 AM.


#2 SpajN

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Posted 07 September 2013 - 12:45 AM

whine

#3 Lord Ikka

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Posted 07 September 2013 - 12:49 AM

The Devs have stated collisions will be back, but even though they aren't in- Lights are not unstoppable. They are fast, annoying buggers true, but die just fine with good aim.

#4 Alistair Winter

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Posted 07 September 2013 - 12:56 AM

Posted Image

Go out there, play a few matches with the Raven 4X, the Spider 5V, the Commando 1B or the Jenner K, and get into a nice brawl. Then show us how well you can do with these mechs. Show us some matches where you get 4+ kills and 600+ damage, as other mechs routinely do.

In a game where there's no consequence of choosing an assault mech over a light mech (i.e. it doesn't affect the rest of your team and what mechs they can choose), every mech should be equal, otherwise there's no incentive to choose light mechs except for the joy of tea bagging whiny assault mech pilots.

The way the game works right now, light mechs should be equal to heavy mechs and assault mechs. They should not be scouts, because the game does not reward scouting as much as it rewards shoving triple UAC5s into someone's face. Unfortunately, light mechs are still inferior to heavy and assault mechs, yet you are still whining about them.

#5 kf envy

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Posted 07 September 2013 - 01:09 AM

i have a commando "aka THE HOBBIT as i call it" fast little ****** too. have no problem killing assults and heavys they just cant turn to keep me off there back and the srm6 does a good job taking out that armor. sure im dead if they shoot me but thats a big IF EMC and AMS do a good job at keeping me safe . an 99.99% of the games i play with the commando im the last mech on my team when were lousing

but when im not using the hobbit and i get swormed by 2+ lights attacking me im #$## between them all over the place and the frindly fire im getting from my team trying to hitt them but end up hit me. so i end up asking my self why did the not put eject in yet because by this time my team has blown off my arms with ere AC/ppc/guass so i just say #$#$ it and alt F4 to eject out

#6 Imperius

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Posted 07 September 2013 - 01:15 AM

View PostAlistair Winter, on 07 September 2013 - 12:56 AM, said:

Posted Image

Go out there, play a few matches with the Raven 4X, the Spider 5V, the Commando 1B or the Jenner K, and get into a nice brawl. Then show us how well you can do with these mechs. Show us some matches where you get 4+ kills and 600+ damage, as other mechs routinely do.

In a game where there's no consequence of choosing an assault mech over a light mech (i.e. it doesn't affect the rest of your team and what mechs they can choose), every mech should be equal, otherwise there's no incentive to choose light mechs except for the joy of tea bagging whiny assault mech pilots.

The way the game works right now, light mechs should be equal to heavy mechs and assault mechs. They should not be scouts, because the game does not reward scouting as much as it rewards shoving triple UAC5s into someone's face. Unfortunately, light mechs are still inferior to heavy and assault mechs, yet you are still whining about them.


You understand nothing. Until my Atlas runs at 136kph, we are not equal. Until my mech torso turn speed matches yours we are not equal. Until my mech can run over all terrain and though mechs like lights do quit talking to me about equality. Lights are fast and with speed the trade off is you're a fly. One mistake you pay for it with your life that is how all mech games except armored core have handled any light mech. This Sim should be no different.

#7 Kazairl

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Posted 07 September 2013 - 01:17 AM

I agree with the OP. Light mechs are too competitive in short range atm and are only going to become more so when they can go faster. If LRM's were more effective, or you could relay more target information we might see a return to more scouty light mechs, but as it is; they are more than the nuisance they should be.

#8 YueFei

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Posted 07 September 2013 - 01:19 AM

Stay in a combat box with your comrades and learn how to aim. Barring bad aim or crappy luck with HSR, this will splat any Light mechs attempting to "brawl" you.

Judging from your attitude, though, smart Light mech pilots that know how to harass, and hit and fade, rather than just idiotically circle you, are still gonna kick your ***.

Hell, they'll exploit elevation differences and ridgelines to shoot the dome head of your Atlas while remaining completely safe from your low-slung guns. Oh no, your mech cannot deal with any kind of opponent, looks like you have to rely on teammates in a team game...

#9 Blue Boutique

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Posted 07 September 2013 - 01:25 AM

Maybe you should consider hiring out pilots who make their careers out of skinning and crushing lights to protect your wee little ATLAS.

#10 stjobe

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Posted 07 September 2013 - 01:36 AM

Yeah, light 'mechs are really getting out of hand... They even kill other 'mechs!

Can't have that, now can we? Killing other 'mechs is for pro Assault 'mech players like the OP, Light 'mechs should just be on the field as fodder for the OP's guns.

In fact, just give the OP a KILL ALL button he can press at the start of a drop so he won't risk damaging his fragile ego.

...

Hell, some people just shouldn't play PvP games. They're not very good at them, and they won't ever become better because they'll always blame something other than themselves when they get killed; the match was unfair, the opponent used OP weapons, he was in a OP light (FFS, get real), he used cheeze tactics, he got lucky, there's no collision, there's no anti-light weaponry (lolwut?) - it's never the case that their opponent were just a better pilot and they got outplayed, never the case that perhaps you should learn and improve yourself.

OP, go play a PvE game; you're not cut out for PvP.

#11 Wolfways

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Posted 07 September 2013 - 01:40 AM

View PostImperius, on 07 September 2013 - 12:40 AM, said:

With the lack of collisions and rampant nerfs to all weapons that efficiently kills a light mech the game has become a joke, and ECM is still OP as day one. Congrats on fixing the HSR, now can we get some collisions? When I see a light run into 50 things to circle me and I hit one rock and stop I see a huge issue. What skill is involved in this kind of play? I mean really tell me? when you have 4 lights do this might as well ALt+F4 and go youtube or play a better game. All I see it buff after buff to a light mech. THEY ARE SCOUTS!!! NOT BRAWLERS LIKE YOU HAVE MADE THEM PGI. FIX THIS NOW!

There's no point in complaining about lights. Nobody wants to listen because:

1) They have no trouble with lights (everyone has different experiences with everything in this game. For example i see plenty of all classes in matches but if there's an imbalance it's always light heavy. I never see these matches full of assaults that everyone talks about).
2) Light mech players don't want their mechs nerfed/balanced.
3) Everyone ignores that speed has a side effect of increasing armour (A Jenner has nearly as much effective armour as an Atlas, even if you ignore missed shots, and the time spent/damage done legging which most players do to lights first to be able to hit them better) which lets lights brawl instead of being the scout/guerrilla fighters they were supposed to be. This also means that the only weapons that have a noticeable impact on lights are the big hitters, which PGI are intent on nerfing.
4) PGI want Lights to be good assault killers, which effectively makes them good at killing every class.

In short, don't waste your time.

#12 Imperius

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Posted 07 September 2013 - 01:45 AM

View Poststjobe, on 07 September 2013 - 01:36 AM, said:

Yeah, light 'mechs are really getting out of hand... They even kill other 'mechs!

Can't have that, now can we? Killing other 'mechs is for pro Assault 'mech players like the OP, Light 'mechs should just be on the field as fodder for the OP's guns.

In fact, just give the OP a KILL ALL button he can press at the start of a drop so he won't risk damaging his fragile ego.

...

Hell, some people just shouldn't play PvP games. They're not very good at them, and they won't ever become better because they'll always blame something other than themselves when they get killed; the match was unfair, the opponent used OP weapons, he was in a OP light (FFS, get real), he used cheeze tactics, he got lucky, there's no collision, there's no anti-light weaponry (lolwut?) - it's never the case that their opponent were just a better pilot and they got outplayed, never the case that perhaps you should learn and improve yourself.

OP, go play a PvE game; you're not cut out for PvP.


Dude, if you think a mech that can run around and though all the terrain with zero resistance and circling a pretty much non moving target while shooting it is skill, then I think you are mentally challenged. I'm not saying they shouldn't be able to kill me. I'm saying it shouldn't be so easy. I am supposed to be slow with a ton of armor and firepower. Hence I am an easy target. You are supposed to be fast and pop shot and run off. Not run up to me initiate the I'm a noob non-skilled pilot run in a circle and run into everything maneuver and hit the mech moving at 46kph. You're far from skilled and you're just defending this kind of play cause without it you will be looking for that single player game.

Edited by Imperius, 07 September 2013 - 01:46 AM.


#13 dario03

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Posted 07 September 2013 - 01:51 AM

View PostImperius, on 07 September 2013 - 01:45 AM, said:


Dude, if you think a mech that can run around and though all the terrain with zero resistance and circling a pretty much non moving target. While shooting it is skill I think you are mentally challenged. I'm not saying they shouldn't be able to kill me. I'm saying it shouldn't be so easy. I am supposed to be slow with a ton of armor and firepower. Hence I am an easy target. You are supposed to be fast and pop shot and run off. Not run up to me initiate the I'm a noob non-skilled pilot run in a circle and run into everything maneuver and hit the mech moving at 46kph. You're far from skilled and you're just defending this kind of play cause without it you will be looking for that single player game.


Light mechs can't run over all terrain, they slow and come to a stop just like every other mech. They can just move over higher angles and some have jump jets and can use them well. Running into things will bring you to a stop and make you a easy target. Simply running in a circle makes you a easy target and many mechs can one shot a light. Only issue with lights is that they get the most benefit from HSR not working right. And that was mostly spiders and in my experience was improved with the last patch.

#14 Wolfways

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Posted 07 September 2013 - 01:51 AM

View PostYueFei, on 07 September 2013 - 01:19 AM, said:

Judging from your attitude, though, smart Light mech pilots that know how to harass, and hit and fade, rather than just idiotically circle you, are still gonna kick your ***.

I can't remember the last time i saw a light mech hit and fade. They always just circle-strafe or sit right in front of me, and i'm usually in a K2, Jager, or Stalker.
Just a few days ago i was testing the gauss changes in a twin gauss Cataphract. I legged a Jenner as he went around a corner and i followed him to within around 100m and fired dead center at him with over 6 shots plus ML's and he fired back with 4 ML's. His ct armour turned yellow before he blew out my previously undamaged ct.
Hit detection is still extremely bad.

My wife and i started calling the end of matches "Jenner TV" long ago.

Edited by Wolfways, 07 September 2013 - 01:52 AM.


#15 xenoglyph

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Posted 07 September 2013 - 01:52 AM

Lone Assaults out in the open die to skilled Light pilots. Either back up to a wall (this will compensate for lack of skill), gain some skill, stop being alone out in the open, or modify your loadout to allow you to engage lights easier.

#16 stjobe

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Posted 07 September 2013 - 01:54 AM

View PostImperius, on 07 September 2013 - 01:45 AM, said:


Dude, if you think a mech that can run around and though all the terrain with zero resistance and circling a pretty much non moving target. While shooting it is skill I think you are mentally challenged. I'm not saying they shouldn't be able to kill me. I'm saying it shouldn't be so easy. I am supposed to be slow with a ton of armor and firepower. Hence I am an easy target. You are supposed to be fast and pop shot and run off. Not run up to me initiate the I'm a noob non-skilled pilot run in a circle and run into everything maneuver and hit the mech moving at 46kph. You're far from skilled and you're just defending this kind of play cause without it you will be looking for that single player game.

Thank you for demonstrating exactly what I'm talking about. Always something else at fault, never you.

Yes, you're supposed to be slow with a ton of armour and firepower. The light is supposed to be fast and agile. If you don't have the skills to hit it, it's supposed to kill you. If you on the other hand bothered to learn how to hit the light, you only need a good shot or two to take it out. Easy pickings.

And circling lights are the easiest to hit; they move in a predictable pattern and at the very least once on each lap you have perfect shots at them; more if you maneuver your slow 'mech properly. If you have trouble hitting circling lights let me assure you the problem is squarely with your skills, not with the 'mech you're in or the 'mech you're fighting.

But that would of course mean you'd have to be willing to adapt and learn a little, and as I pointed out above, you don't seem the type that wants that, hence my recommendation you look for a game in which you won't have to.

#17 Papaspud

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Posted 07 September 2013 - 01:59 AM

Go pilot a jenner a few games and tell me how OP they are..... they get blown up EASY. If you aren't hitting them, the there is a problem on your end. I love jenners, but have just about stopped playing them because they die so easily.

#18 Alistair Winter

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Posted 07 September 2013 - 02:01 AM

View PostWolfways, on 07 September 2013 - 01:40 AM, said:

There's no point in complaining about lights. Nobody wants to listen because:
1) They have no trouble with lights (everyone has different experiences with everything in this game. For example i see plenty of all classes in matches but if there's an imbalance it's always light heavy. I never see these matches full of assaults that everyone talks about).

I play all weight classes, though I probably play heavy mechs more than light mechs. I have more trouble going up against an assault mech in my light mech, than I do going up against a light mech in my assault mech. Even in my Awesome 8Q, which is arguably the worst assault mech in the game, I will eventually smash most light mechs with my PPCs.

View PostWolfways, on 07 September 2013 - 01:40 AM, said:

2) Light mech players don't want their mechs nerfed/balanced.

Very few people in this game restrict themselves to one weight class. But of those who do, I've rarely seen anyone argue that their own mechs should be nerfed.

View PostWolfways, on 07 September 2013 - 01:40 AM, said:

3) Everyone ignores that speed has a side effect of increasing armour (A Jenner has nearly as much effective armour as an Atlas, even if you ignore missed shots, and the time spent/damage done legging which most players do to lights first to be able to hit them better) which lets lights brawl instead of being the scout/guerrilla fighters they were supposed to be. This also means that the only weapons that have a noticeable impact on lights are the big hitters, which PGI are intent on nerfing.

This is a big factor against bad players, and less of a factor against good players. As skill levels increase on both sides, the ability to hit your target becomes less and less of an issue, and other factors become more important.

You really don't need to be a world class gamer to hit a light mech with large lasers and streaks in this game.

View PostWolfways, on 07 September 2013 - 01:40 AM, said:

4) PGI want Lights to be good assault killers, which effectively makes them good at killing every class.

On the contrary, PGI wants the assault mechs to be the best mechs, because that means they make more money. Assault mechs are, after all, more expensive.

They want all the players to get assault mechs, and they want the price to be so high that players will be tempted to buy premium time or use MC to buy standard mechs or hero mechs.

If it's one thing PGI pays close attention to, it's how to adjust the game to ensure maximum profit. That is why...
  • We have "upgrades" that are more or less mandatory for all mechs, especially Double Heat Sinks.
  • We now make less money per match than we used to
  • We have to buy several variants of the same mech in order to be competitive
  • We only get 50% for selling used mechs and it's impossible to buy a mech chassis without engines, weapons and upgrades, even though you don't want any of those
These factors are all in place to make things more expensive, to make you more inclined to spend real money on this game. And the same applies to why assault mechs are better than light mechs.

#19 Solomon Ward

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Posted 07 September 2013 - 02:32 AM

View PostImperius, on 07 September 2013 - 01:45 AM, said:

Not run up to me initiate the I'm a noob non-skilled pilot run in a circle and run into everything maneuver and hit the mech moving at 46kph. You're far from skilled and you're just defending this kind of play cause without it you will be looking for that single player game.


46kph? Seriously?

Do you run an Atlas with a 260?
No wonder Lights eat you for breakfast.
You are probably the lonely Atlas left behind and eaten by a pack of Wolfs.

It is uncomfortable to hear but stjobe nailed it.
You should look into the mirror.

#20 Fred013

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Posted 07 September 2013 - 02:35 AM

Do you see light pilots complaining about your atlas' armour? No? Deal with it. Lights are not OP, they are just deadly when handled with skill. And yes, they require skill to pilot. Pro tip-you will get killed by lights if you are alone. In a 46kph atlas. On terra therma.

Edited by Fred013, 07 September 2013 - 02:37 AM.






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